
This is a speed server, where game features run faster and is based. Vast persistent universe with thousands of players. Once the battle results are displayed whichever player is fast enough can begin another attack with the surviving units (Turrets and rings cannot attack). Expand your empire, research new technologies, trade with other players, form alliances, fight epic battles and much more Highly addictive space strategy game in real-time. It is possible for the two sides to destroy each other completely and it is also possible for both sides to have units surviving after a round of battle. Remember that the base defenses (turrets, CC's etc.) ONLY work with the base owner.

However, there is only ONE battle at a time, initiated by a single attacker and against a single defender. It is possible for multiple players to be parked over a single base, and any of them may attack any of the others (you cannot attack a guild mate). If the attacker's power can overcome the defenders armour the defender dies, and the attacker proceeds to the next defender. The actual calculation begins at the lower units, usually fighters, and proceeds up to Death Stars. This takes into account the whole shield value of the opponents fleet thus the total damage is much lower than the theoretical damage before shields. Power of fleet= (number of unit X basic power X (1+power modifier from tech/100*)-shield X (1+shield modifier from tech/100**)ĭefense of fleet= (number of unit X basic armour X (1+armour modifier from tech/100*) The process of calculating the outcome of a battle is something like this.

Ion Bombers and Ion Frigates reduce the defender's shields by 50% CROSS SHIELD EFFECT - the ability of shields to block attack power is only 99% for most units.COMMANDER LEVEL - the two commander types which are relevant are Tactical and Defense commanders.COMMAND CENTERS - these "add 5% fleet attack power at base location" meaning battles fought at this base only.SHIELDS RESEARCH - the tech level of shields research, boosts the defender's shield value by 5% per level.ARMOUR RESEARCH - the tech level of armour research, boosts the defender's armour value by 5% per level.WEAPONS RESEARCH - the technical level of the attacking ship's weapons, boosts weapon power by 5% per level.SHIELDS - the defending units, turrets or rings ability to deflect or block the attacker's power.ARMOUR - the ability of the defending units, turrets, or rings to absorb the attacker's power.POWER - this is the attack power of the ship(s).OTHER DEFENDERS - Turrets, Defensive Shields and Planetary Rings on this base.SHIP COUNTS - how many of each ship type is involved.

